FileAssetSource
Represents the source for a file asset.
Initializer
import { FileAssetSource } from '@alicloud/ros-cdk-core'
const fileAssetSource: FileAssetSource = { ... }
Properties
Name | Type | Description |
---|---|---|
sourceHash |
string |
A hash on the content source. |
deployTime |
boolean |
Whether or not the asset needs to exist beyond deployment time; |
executable |
string[] |
An external command that will produce the packaged asset. |
fileName |
string |
The path, relative to the root of the cloud assembly, in which this asset source resides. |
packaging |
FileAssetPackaging |
Which type of packaging to perform. |
sourceHash
Required
public readonly sourceHash: string;
- Type: string
A hash on the content source.
This hash is used to uniquely identify this asset throughout the system. If this value doesn't change, the asset will not be rebuilt or republished.
deployTime
Optional
public readonly deployTime: boolean;
- Type: boolean
- Default: false
Whether or not the asset needs to exist beyond deployment time;
i.e. are copied over to a different location and not needed afterwards. Setting this property to true has an impact on the lifecycle of the asset, because we will assume that it is safe to delete after the ROS deployment succeeds.
For example, FC Function assets are copied over to FC during deployment. Therefore, it is not necessary to store the asset in OSS bucket, so we consider those deployTime assets.
executable
Optional
public readonly executable: string[];
- Type: string[]
- Default: Exactly one of
fileName
andexecutable
is required
An external command that will produce the packaged asset.
The command should produce the location of a ZIP file on stdout
.
fileName
Optional
public readonly fileName: string;
- Type: string
- Default: Exactly one of
fileName
andexecutable
is required
The path, relative to the root of the cloud assembly, in which this asset source resides.
This can be a path to a file or a directory, depending on the packaging type.
packaging
Optional
public readonly packaging: FileAssetPackaging;
- Type: FileAssetPackaging
- Default: Required if
fileName
is specified.
Which type of packaging to perform.