AssetOptions
Asset hash options.
Initializer
import com.aliyun.ros.cdk.core.AssetOptions;
AssetOptions.builder()
// .assetHash(java.lang.String)
// .assetHashType(AssetHashType)
// .bundling(BundlingOptions)
.build();
Properties
| Name | Type | Description |
|---|---|---|
assetHash |
java.lang.String |
Specify a custom hash for this asset. |
assetHashType |
AssetHashType |
Specifies the type of hash to calculate for this asset. |
bundling |
BundlingOptions |
Bundle the asset by executing a command in a Docker container or a custom bundling provider. |
assetHashOptional
public java.lang.String getAssetHash();
- Type: java.lang.String
- Default: based on
assetHashType
Specify a custom hash for this asset.
If assetHashType is set it must
be set to AssetHashType.CUSTOM. For consistency, this custom hash will
be SHA256 hashed and encoded as hex. The resulting hash will be the asset
hash.
NOTE: the hash is used in order to identify a specific revision of the asset, and used for optimizing and caching deployment activities related to this asset such as packaging, uploading to OSS bucket, etc. If you chose to customize the hash, you will need to make sure it is updated every time the asset changes, or otherwise it is possible that some deployments will not be invalidated.
assetHashTypeOptional
public AssetHashType getAssetHashType();
- Type: AssetHashType
- Default: the default is
AssetHashType.SOURCE, but ifassetHashis explicitly specified this value defaults toAssetHashType.CUSTOM.
Specifies the type of hash to calculate for this asset.
If assetHash is configured, this option must be undefined or
AssetHashType.CUSTOM.
bundlingOptional
public BundlingOptions getBundling();
- Type: BundlingOptions
- Default: uploaded as-is to OSS bucket if the asset is a regular file or a .zip file, archived into a .zip file and uploaded to OSS bucket otherwise.
Bundle the asset by executing a command in a Docker container or a custom bundling provider.
The asset path will be mounted at /asset-input. The Docker
container is responsible for putting content at /asset-output.
The content at /asset-output will be zipped and used as the
final asset.