AssetStaging
Stages a file or directory from a location on the file system into a staging directory.
This is controlled by the context key 'aliyun:ros:disable-asset-staging' and enabled by the CLI by default in order to ensure that when the CDK app exists, all assets are available for deployment. Otherwise, if an app references assets in temporary locations, those will not be available when it exists.
The stagedPath
property is a stringified token that represents the location
of the file or directory after staging. It will be resolved only during the
"prepare" stage and may be either the original path or the staged path
depending on the context setting.
The file/directory are staged based on their content hash (fingerprint). This means that only if content was changed, copy will happen.
Initializers
import com.aliyun.ros.cdk.core.AssetStaging;
AssetStaging.Builder.create(Construct scope, java.lang.String id)
// .exclude(java.util.List<java.lang.String>)
// .follow(SymlinkFollowMode)
// .ignoreMode(IgnoreMode)
// .extraHash(java.lang.String)
// .assetHash(java.lang.String)
// .assetHashType(AssetHashType)
// .bundling(BundlingOptions)
.sourcePath(java.lang.String)
.build();
Name | Type | Description |
---|---|---|
scope |
Construct |
No description. |
id |
java.lang.String |
No description. |
exclude |
java.util.List |
File paths matching the patterns will be excluded. |
follow |
SymlinkFollowMode |
A strategy for how to handle symlinks. |
ignoreMode |
IgnoreMode |
The ignore behavior to use for exclude patterns. |
extraHash |
java.lang.String |
Extra information to encode into the fingerprint (e.g. build instructions and other inputs). |
assetHash |
java.lang.String |
Specify a custom hash for this asset. |
assetHashType |
AssetHashType |
Specifies the type of hash to calculate for this asset. |
bundling |
BundlingOptions |
Bundle the asset by executing a command in a Docker container or a custom bundling provider. |
sourcePath |
java.lang.String |
The source file or directory to copy from. |
scope
Required
- Type: Construct
id
Required
- Type: java.lang.String
exclude
Optional
- Type: java.util.List
- Default: nothing is excluded
File paths matching the patterns will be excluded.
See ignoreMode
to set the matching behavior.
Has no effect on Assets bundled using the bundling
property.
follow
Optional
- Type: SymlinkFollowMode
- Default: SymlinkFollowMode.NEVER
A strategy for how to handle symlinks.
ignoreMode
Optional
- Type: IgnoreMode
- Default: IgnoreMode.GLOB
The ignore behavior to use for exclude
patterns.
extraHash
Optional
- Type: java.lang.String
- Default: hash is only based on source content
Extra information to encode into the fingerprint (e.g. build instructions and other inputs).
assetHash
Optional
- Type: java.lang.String
- Default: based on
assetHashType
Specify a custom hash for this asset.
If assetHashType
is set it must
be set to AssetHashType.CUSTOM
. For consistency, this custom hash will
be SHA256 hashed and encoded as hex. The resulting hash will be the asset
hash.
NOTE: the hash is used in order to identify a specific revision of the asset, and used for optimizing and caching deployment activities related to this asset such as packaging, uploading to OSS bucket, etc. If you chose to customize the hash, you will need to make sure it is updated every time the asset changes, or otherwise it is possible that some deployments will not be invalidated.
assetHashType
Optional
- Type: AssetHashType
- Default: the default is
AssetHashType.SOURCE
, but ifassetHash
is explicitly specified this value defaults toAssetHashType.CUSTOM
.
Specifies the type of hash to calculate for this asset.
If assetHash
is configured, this option must be undefined
or
AssetHashType.CUSTOM
.
bundling
Optional
- Type: BundlingOptions
- Default: uploaded as-is to OSS bucket if the asset is a regular file or a .zip file, archived into a .zip file and uploaded to OSS bucket otherwise.
Bundle the asset by executing a command in a Docker container or a custom bundling provider.
The asset path will be mounted at /asset-input
. The Docker
container is responsible for putting content at /asset-output
.
The content at /asset-output
will be zipped and used as the
final asset.
sourcePath
Required
- Type: java.lang.String
The source file or directory to copy from.
Methods
Name | Description |
---|---|
toString |
Returns a string representation of this construct. |
synthesize |
Allows this construct to emit artifacts into the cloud assembly during synthesis. |
relativeStagedPath |
Return the path to the staged asset, relative to the Cloud Assembly (manifest) directory of the given stack. |
toString
public java.lang.String toString()
Returns a string representation of this construct.
synthesize
public void synthesize(ISynthesisSession session)
Allows this construct to emit artifacts into the cloud assembly during synthesis.
This method is usually implemented by framework-level constructs such as Stack
and Asset
as they participate in synthesizing the cloud assembly.
- Type: ISynthesisSession
The synthesis session.
relativeStagedPath
public java.lang.String relativeStagedPath(Stack stack)
Return the path to the staged asset, relative to the Cloud Assembly (manifest) directory of the given stack.
Only returns a relative path if the asset was staged, returns an absolute path if it was not staged.
A bundled asset might end up in the outDir and still not count as "staged"; if asset staging is disabled we're technically expected to reference source directories, but we don't have a source directory for the bundled outputs (as the bundle output is written to a temporary directory). Nevertheless, we will still return an absolute path.
A non-obvious directory layout may look like this:
CLOUD ASSEMBLY ROOT
+-- asset.12345abcdef/
+-- assembly-Stage
+-- MyStack.template.json
+-- MyStack.assets.json <- will contain { "path": "../asset.12345abcdef" }
- Type: Stack
Static Functions
Name | Description |
---|---|
isConstruct |
Return whether the given object is a Construct. |
clearAssetHashCache |
Clears the asset hash cache. |
isConstruct
import com.aliyun.ros.cdk.core.AssetStaging;
AssetStaging.isConstruct(java.lang.Object x)
Return whether the given object is a Construct.
- Type: java.lang.Object
clearAssetHashCache
import com.aliyun.ros.cdk.core.AssetStaging;
AssetStaging.clearAssetHashCache()
Clears the asset hash cache.
Properties
Name | Type | Description |
---|---|---|
node |
ConstructNode |
The construct tree node associated with this construct. |
absoluteStagedPath |
java.lang.String |
Absolute path to the asset data. |
assetHash |
java.lang.String |
A cryptographic hash of the asset. |
isArchive |
java.lang.Boolean |
Whether this asset is an archive (zip or jar). |
packaging |
FileAssetPackaging |
How this asset should be packaged. |
sourcePath |
java.lang.String |
The absolute path of the asset as it was referenced by the user. |
node
Required
public ConstructNode getNode();
- Type: ConstructNode
The construct tree node associated with this construct.
absoluteStagedPath
Required
public java.lang.String getAbsoluteStagedPath();
- Type: java.lang.String
Absolute path to the asset data.
If asset staging is disabled, this will just be the source path or a temporary directory used for bundling.
If asset staging is enabled it will be the staged path.
IMPORTANT: If you are going to call addFileAsset()
, use
relativeStagedPath()
instead.
assetHash
Required
public java.lang.String getAssetHash();
- Type: java.lang.String
A cryptographic hash of the asset.
isArchive
Required
public java.lang.Boolean getIsArchive();
- Type: java.lang.Boolean
Whether this asset is an archive (zip or jar).
packaging
Required
public FileAssetPackaging getPackaging();
- Type: FileAssetPackaging
How this asset should be packaged.
sourcePath
Required
public java.lang.String getSourcePath();
- Type: java.lang.String
The absolute path of the asset as it was referenced by the user.
Constants
Name | Type | Description |
---|---|---|
BUNDLING_INPUT_DIR |
java.lang.String |
The directory inside the bundling container into which the asset sources will be mounted. |
BUNDLING_OUTPUT_DIR |
java.lang.String |
The directory inside the bundling container into which the bundled output should be written. |
BUNDLING_INPUT_DIR
Required
public java.lang.String getBundlingInputDir();
- Type: java.lang.String
The directory inside the bundling container into which the asset sources will be mounted.
BUNDLING_OUTPUT_DIR
Required
public java.lang.String getBundlingOutputDir();
- Type: java.lang.String
The directory inside the bundling container into which the bundled output should be written.